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Unreal Engine C++ API Reference > Runtime > Engine > FDynamicBeam2EmitterData
- FDynamicSpriteEmitterDataBase::RenderDebug()
- FDynamicBeam2EmitterData::RenderDebug()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
virtual void RenderDebug
&40;
const FParticleSystemSceneProxy &42; Proxy,
FPrimitiveDrawInterface &42; PDI,
const FSceneView &42; View,
bool bCrosses
&41; const
Remarks
Debug rendering
Parameters
Name | Description |
---|---|
Proxy | The primitive scene proxy for the emitter. |
PDI | The primitive draw interface to render with |
View | The scene view being rendered |
bCrosses | If true, render Crosses at particle position; false, render points |