Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicAnimTrailEmitterData
- FDynamicSpriteEmitterDataBase::RenderDebug()
- FDynamicTrailsEmitterData::RenderDebug()
- FDynamicAnimTrailEmitterData::RenderDebug()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include | #include "ParticleHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
virtual void RenderDebug
&40;
const FParticleSystemSceneProxy &42; Proxy,
FPrimitiveDrawInterface &42; PDI,
const FSceneView &42; View,
bool bCrosses
&41; const
Remarks
Debug rendering
Parameters
| Name | Description |
|---|---|
| Proxy | The primitive scene proxy for the emitter. |
| PDI | The primitive draw interface to render with |
| View | The scene view being rendered |
| bCrosses | If true, render Crosses at particle position; false, render points |