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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ChartCreation.h |
| Include | #include "ChartCreation.h" |
Syntax
struct FDumpFPSChartToEndpoint
Remarks
Prints the FPS chart summary to an endpoint.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | ActualGPUBrand | The actual GPU adapter we initialized. | |
| double | AvgFlushAsyncLoadingTimeInMS | ||
| float | AvgGameThreadFrameTime | ||
| float | AvgGPUFrameTime | ||
| float | AvgRenderThreadFrameTime | ||
| float | BoundGameThreadPct | ||
| float | BoundGPUPct | ||
| float | BoundRenderThreadPct | ||
| const FPerformanceTrackingChart & | Chart | ||
| FString | CPUBrand | ||
| FString | CPUVendor | ||
| FString | DesktopGPUBrand | The primary GPU for the desktop (may not be the one we ended up using, e.g., in an optimus laptop) | |
| FString | DeviceProfileName | ||
| FIntPoint | GameResolution | ||
| FString | MapName | ||
| double | MaxFlushAsyncLoadingTimeInMS | ||
| FString | OSMajor | ||
| FString | OSMinor | ||
| Scalability::FQualityLevels | ScalabilityQuality | ||
| int32 | TotalFlushAsyncLoadingCalls | ||
| double | TotalFlushAsyncLoadingTimeInMS | ||
| int32 | TotalSyncLoadCount | ||
| double | WallClockTimeFromStartOfCharting | ||
| FString | WindowMode |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FDumpFPSChartToEndpoint
(
const FPerformanceTrackingChart& InChart |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Dumps a chart, allowing subclasses to format the data in their own way via various protected virtuals to be overridden | ||
| void | |||
| void | |||
| void | HandleDynamicResThreshold
(
int32 TargetScreenPercentage, |
||
| void | HandleFPSThreshold
(
int32 TargetFPS, |
||
| void | HandleHitchBucket
(
const FHistogram& HitchHistogram, |
||
| void | HandleHitchSummary
(
int32 TotalHitchCount, |
||
| void | PrintToEndpoint
(
const FString& Text |