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Struct containing various parameters that can be passed to DOREPLIFETIME_WITH_PARAMS to control how variables are replicated.
| Name | FDoRepLifetimeParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include Path | #include "Net/UnrealNetwork.h" |
Syntax
struct FDoRepLifetimeParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsPushBased | bool | Whether or not this property uses Push Model. See PushModel.h | Net/UnrealNetwork.h | |
| Condition | ELifetimeCondition | Replication Condition. | Net/UnrealNetwork.h | |
| CreateAndRegisterReplicationFragmentFunction | UE::Net::CreateAndRegisterReplicationFragmentFunc | Function to create and register a ReplicationFragment for the property | Net/UnrealNetwork.h | |
| RepNotifyCondition | ELifetimeRepNotifyCondition | RepNotify Condition. | Net/UnrealNetwork.h |