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Helper structure which holds results of distance queries to a world composition
| Name | FDistanceVisibleLevel |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h |
| Include Path | #include "Engine/WorldComposition.h" |
Syntax
struct FDistanceVisibleLevel
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LODIndex | int32 | Engine/WorldComposition.h | ||
| StreamingLevel | ULevelStreaming * | Engine/WorldComposition.h | ||
| TileIdx | int32 | Engine/WorldComposition.h |