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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDistanceFieldVolumeData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CacheDerivedData
(
UStaticMesh* Mesh, |
DistanceFieldAtlas.h | ||
void CacheDerivedData
(
const FString& InStaticMeshDerivedDataKey, |
DistanceFieldAtlas.h |
CacheDerivedData(UStaticMesh , UStaticMesh , float, bool)
| Name | CacheDerivedData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h |
| Include Path | #include "DistanceFieldAtlas.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DistanceFieldAtlas.cpp |
void CacheDerivedData
(
UStaticMesh * Mesh,
UStaticMesh * GenerateSource,
float DistanceFieldResolutionScale,
bool bGenerateDistanceFieldAsIfTwoSided
)
CacheDerivedData(const FString &, const ITargetPlatform , UStaticMesh , class FStaticMeshRenderData &, UStaticMesh *, float, bool)
| Name | CacheDerivedData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h |
| Include Path | #include "DistanceFieldAtlas.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DistanceFieldAtlas.cpp |
void CacheDerivedData
(
const FString & InStaticMeshDerivedDataKey,
const ITargetPlatform * TargetPlatform,
UStaticMesh * Mesh,
class FStaticMeshRenderData & RenderData,
UStaticMesh * GenerateSource,
float DistanceFieldResolutionScale,
bool bGenerateDistanceFieldAsIfTwoSided
)