Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDistanceFieldDownsampling
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DispatchDownsampleTasks
(
FRDGBuilder& GraphBuilder, |
DistanceFieldDownsampling.h | ||
static void DispatchDownsampleTasks
(
FRHICommandListImmediate& RHICmdList, |
DistanceFieldDownsampling.h |
DispatchDownsampleTasks(FRDGBuilder &, FRHIUnorderedAccessView *, ERHIFeatureLevel::Type, TArray< FDistanceFieldDownsamplingDataTask > &, TArray< FUpdateTexture3DData > &)
| Name | DispatchDownsampleTasks |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DistanceFieldDownsampling.h |
| Include Path | #include "DistanceFieldDownsampling.h" |
static void DispatchDownsampleTasks
(
FRDGBuilder & GraphBuilder,
FRHIUnorderedAccessView * DFAtlasUAV,
ERHIFeatureLevel::Type FeatureLevel,
TArray < FDistanceFieldDownsamplingDataTask > & DownsamplingTasks,
TArray < FUpdateTexture3DData > & UpdateTextureData
)
DispatchDownsampleTasks(FRHICommandListImmediate &, FRHIUnorderedAccessView *, ERHIFeatureLevel::Type, TArray< FDistanceFieldDownsamplingDataTask > &, TArray< FUpdateTexture3DData > &)
| Name | DispatchDownsampleTasks |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DistanceFieldDownsampling.h |
| Include Path | #include "DistanceFieldDownsampling.h" |
static void DispatchDownsampleTasks
(
FRHICommandListImmediate & RHICmdList,
FRHIUnorderedAccessView * DFAtlasUAV,
ERHIFeatureLevel::Type FeatureLevel,
TArray < FDistanceFieldDownsamplingDataTask > & DownsamplingTasks,
TArray < FUpdateTexture3DData > & UpdateTextureData
)