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Unreal Engine C++ API Reference > Runtime > Engine > FDistanceFieldAsyncQueue
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h |
Include | #include "DistanceFieldAtlas.h" |
Source | /Engine/Source/Runtime/Engine/Private/DistanceFieldAtlas.cpp |
void BlockUntilBuildComplete
&40;
UStaticMesh &42; StaticMesh,
bool bWarnIfBlocked
&41;
Remarks
Blocks the main thread until the async build of the specified mesh is complete.