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| Name | FDistanceDatum |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDistanceCrossFade.h |
| Include Path | #include "Sound/SoundNodeDistanceCrossFade.h" |
Syntax
USTRUCT ()
struct FDistanceDatum
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDistanceDatum() |
Sound/SoundNodeDistanceCrossFade.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FadeInDistanceEnd | float | The distance at which this sound has faded in completely. | Sound/SoundNodeDistanceCrossFade.h |
|
| FadeInDistanceStart | float | The FadeInDistance at which to start hearing this sound. | Sound/SoundNodeDistanceCrossFade.h |
|
| FadeOutDistanceEnd | float | The distance at which this sound is no longer audible. | Sound/SoundNodeDistanceCrossFade.h |
|
| FadeOutDistanceStart | float | The distance at which this sound starts fading out. | Sound/SoundNodeDistanceCrossFade.h |
|
| Volume | float | The volume for which this Input should be played. | Sound/SoundNodeDistanceCrossFade.h |
|