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For r.DisplayInternals (allows for easy passing down data from main to render thread)
| Name | FDisplayInternalsData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include Path | #include "SceneView.h" |
Syntax
struct FDisplayInternalsData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDisplayInternalsData() |
SceneView.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DisplayInternalsCVarValue | int32 | SceneView.h | ||
| NumPendingStreamingRequests | uint32 | -1 if not set, from IStreamingManager::Get().StreamAllResources(Duration) in FStreamAllResourcesLatentCommand | SceneView.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
SceneView.h | ||
void Setup
(
UWorld* World |
Called on main thread | SceneView.h |