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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include | #include "SceneView.h" |
Syntax
struct FDisplayInternalsData
Remarks
Since per-view attributes are of type type, but the backing structure is TInstancedType for 16 byte alignment, we'd need to mem0 the rest, but we rely on FInstancedViewUniformShaderParameters zeroing itself in the constructor A projection from scene space into a 2D screen region.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | DisplayInternalsCVarValue | ||
| uint32 | NumPendingStreamingRequests | -1 if not set, from IStreamingManager::Get().StreamAllResources(Duration) in FStreamAllResourcesLatentCommand |
Constructors
| Type | Name | Description | |
|---|---|---|---|