Navigation
API > API/Runtime > API/Runtime/Engine
Struct to allow direct access to the AttachChildren array for a handful of cases that will require more work than can be done immediately to fix up in light of the privatization steps
| Name | FDirectAttachChildrenAccessor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
Syntax
struct FDirectAttachChildrenAccessor
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< TObjectPtr< USceneComponent > > & Get
(
USceneComponent* Component |
Components/SceneComponent.h |