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| Name | FDialogueContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/DialogueTypes.h |
| Include Path | #include "Sound/DialogueTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FDialogueContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDialogueContext() |
Sound/DialogueTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Speaker | TObjectPtr< UDialogueVoice > | The person speaking the dialogue. | Sound/DialogueTypes.h |
|
| Targets | TArray< TObjectPtr< UDialogueVoice > > | The people being spoken to. | Sound/DialogueTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetContextHash() |
Gets a generated hash created from the source and targets. | Sound/DialogueTypes.h |