| TriggerPositionCurve |
TObjectPtr< UCurveFloat > |
What position on the trigger that the feedback should be applied to over time (1-9) |
GameFramework/InputDeviceProperties.h |
- EditAnywhere
- BlueprintReadWrite
- Category="DeviceProperty"
|
| VibrationAmplitudeCurve |
TObjectPtr< UCurveFloat > |
The amplitude of the vibration |
GameFramework/InputDeviceProperties.h |
- EditAnywhere
- BlueprintReadWrite
- Category="DeviceProperty"
|
| VibrationFrequencyCurve |
TObjectPtr< UCurveFloat > |
The frequency of the vibration |
GameFramework/InputDeviceProperties.h |
- EditAnywhere
- BlueprintReadWrite
- Category="DeviceProperty"
|