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API > API/Runtime > API/Runtime/Engine
| Name | FDeviceTriggerTriggerResistanceData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include Path | #include "GameFramework/InputDeviceProperties.h" |
Syntax
USTRUCT (BlueprintType )
struct FDeviceTriggerTriggerResistanceData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EndPosition | int32 | GameFramework/InputDeviceProperties.h |
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| EndStrengh | int32 | GameFramework/InputDeviceProperties.h |
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| StartPosition | int32 | The position that the trigger should start providing resistance | GameFramework/InputDeviceProperties.h |
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| StartStrengh | int32 | How strong the resistance is | GameFramework/InputDeviceProperties.h |
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