| EndPosition |
int32 |
|
GameFramework/InputDeviceProperties.h |
- EditAnywhere
- BlueprintReadWrite
- Category="DeviceProperty"
- Meta=(UIMin="0", UIMAX="9")
|
| EndStrengh |
int32 |
|
GameFramework/InputDeviceProperties.h |
- EditAnywhere
- BlueprintReadWrite
- Category="DeviceProperty"
- Meta=(UIMin="0", UIMAX="8")
|
| StartPosition |
int32 |
The position that the trigger should start providing resistance |
GameFramework/InputDeviceProperties.h |
- EditAnywhere
- BlueprintReadWrite
- Category="DeviceProperty"
- Meta=(UIMin="0", UIMAX="9")
|
| StartStrengh |
int32 |
How strong the resistance is |
GameFramework/InputDeviceProperties.h |
- EditAnywhere
- BlueprintReadWrite
- Category="DeviceProperty"
- Meta=(UIMin="0", UIMAX="8")
|