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API > API/Runtime > API/Runtime/Engine
| Name | FDeviceTriggerFeedbackData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include Path | #include "GameFramework/InputDeviceProperties.h" |
Syntax
USTRUCT (BlueprintType )
struct FDeviceTriggerFeedbackData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FeedbackPositionCurve | TObjectPtr< UCurveFloat > | What position on the trigger that the feedback should be applied to over time (1-9) | GameFramework/InputDeviceProperties.h |
|
| FeedbackStrenghCurve | TObjectPtr< UCurveFloat > | How strong the feedback is over time (1-8) | GameFramework/InputDeviceProperties.h |
|