Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FDeviceTriggerBaseData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include Path | #include "GameFramework/InputDeviceProperties.h" |
Syntax
USTRUCT (BlueprintType )
struct FDeviceTriggerBaseData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AffectedTriggers | EInputDeviceTriggerMask | Which trigger this property should effect | GameFramework/InputDeviceProperties.h |
|
| bResetUponCompletion | bool | True if the triggers should be reset after the duration of this device property | GameFramework/InputDeviceProperties.h |
|