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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FDeviceTriggerBaseData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include Path |
#include "GameFramework/InputDeviceProperties.h" |
Syntax
USTRUCT (BlueprintType )
struct FDeviceTriggerBaseData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AffectedTriggers |
EInputDeviceTriggerMask |
Which trigger this property should effect |
GameFramework/InputDeviceProperties.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Triggers"
|
| bResetUponCompletion |
bool |
True if the triggers should be reset after the duration of this device property |
GameFramework/InputDeviceProperties.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Triggers"
|