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Data required for setting the Input Device Color
| Name | FDeviceColorCurveData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include Path | #include "GameFramework/InputDeviceProperties.h" |
Syntax
USTRUCT (BlueprintType )
struct FDeviceColorCurveData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnable | bool | True if the light should be enabled at all | GameFramework/InputDeviceProperties.h |
|
| bResetAfterCompletion | bool | If true, the light color will be reset to "off" after the curve values are finished evaluating. | GameFramework/InputDeviceProperties.h |
|
| DeviceColorCurve | TObjectPtr< UCurveLinearColor > | The color the device light should be | GameFramework/InputDeviceProperties.h |
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