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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDetachmentTransformRules
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDetachmentTransformRules
(
EDetachmentRule InRule, |
Engine/EngineTypes.h | ||
FDetachmentTransformRules
(
const FAttachmentTransformRules& AttachmentRules, |
Engine/EngineTypes.h | ||
FDetachmentTransformRules
(
EDetachmentRule InLocationRule, |
Engine/EngineTypes.h |
FDetachmentTransformRules(EDetachmentRule, bool)
| Name | FDetachmentTransformRules |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
FDetachmentTransformRules
(
EDetachmentRule InRule,
bool bInCallModify
)
FDetachmentTransformRules(const FAttachmentTransformRules &, bool)
| Name | FDetachmentTransformRules |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
FDetachmentTransformRules
(
const FAttachmentTransformRules & AttachmentRules,
bool bInCallModify
)
FDetachmentTransformRules(EDetachmentRule, EDetachmentRule, EDetachmentRule, bool)
| Name | FDetachmentTransformRules |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
FDetachmentTransformRules
(
EDetachmentRule InLocationRule,
EDetachmentRule InRotationRule,
EDetachmentRule InScaleRule,
bool bInCallModify
)