Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FDerivedAudioDataCompressor |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDerivedData.h |
| Include Path | #include "AudioDerivedData.h" |
Syntax
class FDerivedAudioDataCompressor : public FDerivedDataPluginInterface
Inheritance Hierarchy
- FDerivedDataPluginInterface → FDerivedAudioDataCompressor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDerivedAudioDataCompressor
(
USoundWave* InSoundNode, |
AudioDerivedData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CookInputs | TUniquePtr< FAudioCookInputs > | AudioDerivedData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Build
(
TArray< uint8 >& OutData |
AudioDerivedData.h | ||
virtual FString GetDebugContextString() |
AudioDerivedData.h | ||
virtual const TCHAR * GetPluginName() |
AudioDerivedData.h | ||
virtual FString GetPluginSpecificCacheKeySuffix() |
AudioDerivedData.h | ||
virtual const TCHAR * GetVersionString() |
AudioDerivedData.h | ||
virtual bool IsBuildThreadsafe() |
AudioDerivedData.h |