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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FDeltaCheckpointData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include Path |
#include "ReplayTypes.h" |
Syntax
struct FDeltaCheckpointData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ChannelsToClose |
TMap< FNetworkGUID, EChannelCloseReason > |
Channels closed that were open in the previous checkpoint, and the reason why |
ReplayTypes.h |
|
| DestroyedDynamicActors |
TSet< FNetworkGUID > |
Destroyed dynamic actors that were active in the previous checkpoint |
ReplayTypes.h |
|
| DestroyedNetStartupActors |
TSet< FString > |
Net startup actors that were destroyed |
ReplayTypes.h |
|
| RecordingDeletedNetStartupActors |
TArray< FString > |
Net startup actors that were destroyed |
ReplayTypes.h |
|
Functions
Public