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Tracks an FName ID to a time value. Time will be context dependent, but usually represents the total amount of time a specific action took (how long a package took to load, how long an actor had queued bunches, etc.)
Could have used a TPair, but this will make it more obvious what we're tracking.
| Name | FDelinquencyNameTimePair |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/NetAnalyticsTypes.h |
| Include Path | #include "Net/NetAnalyticsTypes.h" |
Syntax
struct FDelinquencyNameTimePair
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDelinquencyNameTimePair
(
FName InName, |
Net/NetAnalyticsTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | Net/NetAnalyticsTypes.h | ||
| TimeSeconds | float | Net/NetAnalyticsTypes.h |