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API > API/Runtime > API/Runtime/Engine
| Name | FDeletedObjectPlaceholderAnnotation |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainer.h |
| Include Path | #include "WorldPartition/ActorDescContainer.h" |
Syntax
struct FDeletedObjectPlaceholderAnnotation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDeletedObjectPlaceholderAnnotation
(
const UDeletedObjectPlaceholder* InDeletedObjectPlaceholder, |
WorldPartition/ActorDescContainer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorDescContainerName | FString | We store the container name instead of keeping a WeakObjectPtr to properly handle the case where the container is unregistered/re-registered between usage of annotation (this can happen if a plugin is unregistered/re-registered). | WorldPartition/ActorDescContainer.h | |
| DeletedObjectPlaceholder | TWeakObjectPtr< const UDeletedObjectPlaceholder > | WorldPartition/ActorDescContainer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorDescContainer * GetActorDescContainer() |
WorldPartition/ActorDescContainer.h | ||
const UDeletedObjectPlaceholder * GetDeletedObjectPlaceholder() |
WorldPartition/ActorDescContainer.h | ||
bool IsDefault() |
WorldPartition/ActorDescContainer.h | ||
bool IsValid() |
WorldPartition/ActorDescContainer.h |