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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneUtils.h |
| Include | #include "SceneUtils.h" |
Syntax
class FDelayedRendererAction
Remarks
Callback for calling one action (typical use case: delay a clear until it's actually needed)
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bFunctionCalled | ||
| TDelayedFunction * | Function | ||
| void * | UserData |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FDelayedRendererAction
(
TDelayedFunction* InFunction, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| bool | |||
| void | RunFunctionOnce
(
FRHICommandListImmediate& RHICommandList |
||
| void | SetDelayedFunction
(
TDelayedFunction* InFunction, |
Typedefs
| Name | Description |
|---|---|
| TDelayedFunction |