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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneUtils.h |
Include | #include "SceneUtils.h" |
Syntax
class FDelayedRendererAction
Remarks
Callback for calling one action (typical use case: delay a clear until it's actually needed)
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bFunctionCalled | |
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TDelayedFunction * | Function | |
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void * | UserData |
Constructors
Type | Name | Description | |
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FDelayedRendererAction
(
TDelayedFunction* InFunction, |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | ||
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bool | ||
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void | RunFunctionOnce
(
FRHICommandListImmediate& RHICommandList |
|
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void | SetDelayedFunction
(
TDelayedFunction* InFunction, |
Typedefs
Name | Description |
---|---|
TDelayedFunction |