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Callback for calling one action (typical use case: delay a clear until it's actually needed)
| Name | FDelayedRendererAction |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneUtils.h |
| Include Path | #include "SceneUtils.h" |
Syntax
class FDelayedRendererAction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SceneUtils.h | |||
FDelayedRendererAction
(
TDelayedFunction* InFunction, |
SceneUtils.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TDelayedFunction | void | SceneUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasBeenCalled() |
SceneUtils.h | ||
bool HasDelayedFunction() |
SceneUtils.h | ||
void RunFunctionOnce
(
FRHICommandListImmediate& RHICommandList |
SceneUtils.h | ||
void SetDelayedFunction
(
TDelayedFunction* InFunction, |
SceneUtils.h |