Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FPendingLatentAction
- FDelayAction
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DelayAction.h |
| Include | #include "DelayAction.h" |
Syntax
class FDelayAction : public FPendingLatentAction
Remarks
FDelayAction A simple delay action; counts down and triggers it's output link when the time remaining falls to zero
Variables
| Type | Name | Description | |
|---|---|---|---|
| FWeakObjectPtr | CallbackTarget | ||
| FName | ExecutionFunction | ||
| int32 | OutputLink | ||
| float | TimeRemaining |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FDelayAction
(
float Duration, |
Overridden from FPendingLatentAction
| Type | Name | Description | |
|---|---|---|---|
| FString | Returns a human readable description of the latent operation's current state. | ||
| void | UpdateOperation
(
FLatentResponse& Response |
Return true when the action is completed. |