Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDeferredUpdateResource
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
| Include | #include "TextureResource.h" |
Syntax
static bNeedsUpdate = true;
Remarks
If true then UpdateResources needs to be called
if true then FDeferredUpdateResource::UpdateResources needs to be called (should only be set on the rendering thread)