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Unreal Engine C++ API Reference > Runtime > Engine > FDeferredUpdateResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureRenderTarget.cpp |
static void UpdateResources
&40;
FRHICommandListImmediate & RHICmdList
&41;
Remarks
Iterate over the global list of resources that need to be updated and call UpdateResource on each one.