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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDeferredUpdateResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureRenderTarget.cpp |
void ResetSceneTextureExtentsHistory&40;&41;