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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FDefaultAudioBusSettings |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Sound/AudioSettings.h |
| Include Path |
#include "Sound/AudioSettings.h" |
Syntax
USTRUCT ()
struct FDefaultAudioBusSettings
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AudioBus |
FSoftObjectPath |
The audio bus to start up by default on init. |
Sound/AudioSettings.h |
- EditAnywhere
- Category="Mix"
- Meta=(AllowedClasses="/Script/Engine.AudioBus")
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