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API > API/Runtime > API/Runtime/Engine
| Name | FDefaultAudioBusSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/AudioSettings.h |
| Include Path | #include "Sound/AudioSettings.h" |
Syntax
USTRUCT ()
struct FDefaultAudioBusSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioBus | FSoftObjectPath | The audio bus to start up by default on init. | Sound/AudioSettings.h |
|