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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
Syntax
struct FDecodeResult
Remarks
Struct used to store the results of a decode operation.
Variables
Type | Name | Description | |
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int32 | NumAudioFramesProduced | Number of frames produced. |
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int32 | NumCompressedBytesConsumed | Number of bytes of compressed data consumed. |
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int32 | NumPcmBytesProduced | Number of bytes produced. |
Constructors
Type | Name | Description | |
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