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Struct used to store the results of a decode operation.
| Name | FDecodeResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
| Include Path | #include "AudioDecompress.h" |
Syntax
struct FDecodeResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDecodeResult() |
AudioDecompress.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumAudioFramesProduced | int32 | Number of frames produced. | AudioDecompress.h | |
| NumCompressedBytesConsumed | int32 | Number of bytes of compressed data consumed. | AudioDecompress.h | |
| NumPcmBytesProduced | int32 | Number of bytes produced. | AudioDecompress.h |