| LineNumberToSourceNodeMap |
TMap< int32, TWeakObjectPtr< UEdGraphNode > > |
Reverse map from code offset to source node. |
Engine/BlueprintGeneratedClass.h |
|
| LineNumberToSourcePinMap |
TMap< int32, FEdGraphPinReference > |
Reverse map from code offset to source pin. |
Engine/BlueprintGeneratedClass.h |
|
| LineNumberToTunnelInstanceSourceNodesMap |
TMap< int32, TArray< TWeakObjectPtr< UEdGraphNode > > > |
Reverse map from code offset to outer expansion (tunnel instance) source nodes. |
Engine/BlueprintGeneratedClass.h |
|
| PureNodeScriptCodeRangeMap |
TMap< TWeakObjectPtr< UEdGraphNode >, FInt32Range > |
Map from source node (impure) to pure node script code range. |
Engine/BlueprintGeneratedClass.h |
|
| SourcePinToLineNumbersMap |
TMultiMap< FEdGraphPinReference, int32 > |
Reverse map from source pin to mapped code offset(s) |
Engine/BlueprintGeneratedClass.h |
|