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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDebugShadowRay
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LightMap.h |
| Include | #include "LightMap.h" |
FDebugShadowRay
&40;
const FVector & InStart,
const FVector & InEnd,
bool bInHit
&41;