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API > API/Runtime > API/Runtime/Engine
| Name | FDebugShadowRay |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/LightMap.h |
| Include Path | #include "LightMap.h" |
Syntax
class FDebugShadowRay
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDebugShadowRay
(
const FVector& InStart, |
LightMap.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHit | int32 | LightMap.h | ||
| End | FVector | LightMap.h | ||
| Start | FVector | LightMap.h |