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API > API/Runtime > API/Runtime/Engine
| Name | FDebugShaderPipelineInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
Syntax
struct FDebugShaderPipelineInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Pipeline | const FShaderPipelineType * | MaterialShared.h | ||
| ShaderTypes | TArray< FShaderType * > | MaterialShared.h |