Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDebugRenderSceneProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDebugRenderSceneProxy
(
const UPrimitiveComponent* InComponent |
DebugRenderSceneProxy.h | ||
FDebugRenderSceneProxy
(
FDebugRenderSceneProxy const& |
DebugRenderSceneProxy.h |
FDebugRenderSceneProxy(const UPrimitiveComponent *)
| Name | FDebugRenderSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include Path | #include "DebugRenderSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DebugRenderSceneProxy.cpp |
FDebugRenderSceneProxy
(
const UPrimitiveComponent * InComponent
)
FDebugRenderSceneProxy(FDebugRenderSceneProxy const &)
| Name | FDebugRenderSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include Path | #include "DebugRenderSceneProxy.h" |
FDebugRenderSceneProxy
(
FDebugRenderSceneProxy const &
)