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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDebugRenderSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include | #include "DebugRenderSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DebugRenderSceneProxy.cpp |
virtual void GetDynamicMeshElementsForView
(
const FSceneView * View,
const int32 ViewIndex,
const FSceneViewFamily & ViewFamily,
const uint32 VisibilityMap,
FMeshElementCollector & Collector,
FMaterialCache & DefaultMaterialCache,
FMaterialCache & SolidMeshMaterialCache
) const