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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDebugRenderSceneProxy
- FPrimitiveSceneProxy::GetDynamicMeshElements()
- FDebugRenderSceneProxy::GetDynamicMeshElements()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include | #include "DebugRenderSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DebugRenderSceneProxy.cpp |
virtual void GetDynamicMeshElements
(
const TArray < const FSceneView * > & Views,
const FSceneViewFamily & ViewFamily,
uint32 VisibilityMap,
FMeshElementCollector & Collector
) const
Remarks
Draw the scene proxy as a dynamic element