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Unreal Engine C++ API Reference > Runtime > Engine > FDebugRenderSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include | #include "DebugRenderSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/DebugRenderSceneProxy.cpp |
uint32 GetAllocatedSize&40;&41; const