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Unreal Engine C++ API Reference > Runtime > Engine > FDebugRenderSceneProxy > FWireStar
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include | #include "DebugRenderSceneProxy.h" |
FWireStar
&40;
const FVector & InPosition,
const FColor & InColor,
const float & InSize
&41;