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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDebugRenderSceneProxy
Struct to hold info about cylinders to render.
| Name | FWireCylinder |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include Path | #include "DebugRenderSceneProxy.h" |
Syntax
struct FWireCylinder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DebugRenderSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Base | FVector | DebugRenderSceneProxy.h | ||
| Color | FColor | DebugRenderSceneProxy.h | ||
| Direction | FVector | DebugRenderSceneProxy.h | ||
| DrawTypeOverride | EDrawType | DebugRenderSceneProxy.h | ||
| HalfHeight | float | DebugRenderSceneProxy.h | ||
| Radius | float | DebugRenderSceneProxy.h | ||
| Thickness | float | DebugRenderSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Draw
(
FPrimitiveDrawInterface* PDI, |
DebugRenderSceneProxy.h |