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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDebugRenderSceneProxy
| Name | FMesh |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include Path | #include "DebugRenderSceneProxy.h" |
Syntax
struct FMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMesh () |
DebugRenderSceneProxy.h | ||
| DebugRenderSceneProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMesh() |
DebugRenderSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Box | FBox | DebugRenderSceneProxy.h | ||
| Color | FColor | DebugRenderSceneProxy.h | ||
| Indices | TArray< uint32 > | DebugRenderSceneProxy.h | ||
| Vertices | TArray< FDynamicMeshVertex > | DebugRenderSceneProxy.h |