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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDebugRenderSceneProxy
| Name | FMaterialCache |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include Path | #include "DebugRenderSceneProxy.h" |
Syntax
struct FMaterialCache
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialCache
(
FMeshElementCollector& InCollector, |
DebugRenderSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseFakeLight | bool | DebugRenderSceneProxy.h | ||
| Collector | FMeshElementCollector & | DebugRenderSceneProxy.h | ||
| MeshColorInstances | TMap< uint32, FMaterialRenderProxy * > | DebugRenderSceneProxy.h | ||
| SolidMeshMaterial | TWeakObjectPtr< UMaterial > | DebugRenderSceneProxy.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialRenderProxy * operator[]
(
FLinearColor Color |
DebugRenderSceneProxy.h |