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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDebugRenderSceneProxy
Struct to hold info about lines to render.
| Name | FDebugLine |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include Path | #include "DebugRenderSceneProxy.h" |
Syntax
struct FDebugLine
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDebugLine
(
const FVector& InStart, |
DebugRenderSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Color | FColor | DebugRenderSceneProxy.h | ||
| End | FVector | DebugRenderSceneProxy.h | ||
| Start | FVector | DebugRenderSceneProxy.h | ||
| Thickness | float | DebugRenderSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Draw
(
FPrimitiveDrawInterface* PDI |
DebugRenderSceneProxy.h |