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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDebugRenderSceneProxy
Struct to hold coordinate systems to render
| Name | FCoordinateSystem |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include Path | #include "DebugRenderSceneProxy.h" |
Syntax
struct FCoordinateSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DebugRenderSceneProxy.h | |||
FCoordinateSystem
(
const FVector& InAxisLoc, |
DebugRenderSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AxisLoc | FVector | DebugRenderSceneProxy.h | ||
| AxisRot | FRotator | DebugRenderSceneProxy.h | ||
| Color | FColor | DebugRenderSceneProxy.h | ||
| Scale | float | DebugRenderSceneProxy.h | ||
| Thickness | float | DebugRenderSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Draw
(
FPrimitiveDrawInterface* PDI |
DebugRenderSceneProxy.h |